![]() ![]() With one large inventory, how is it even possible to set which units have which items? As long as you're arranging everything into groups the way you want, there's no problem finding anything.Īs for separate inventories, I can't see how this game could work unless each unit has an inventory for what they're carrying. If you're not using it, then it's not a prob with the system. But they still give much more ability to organize than other games. Not as bad as some, but still horrendous. Considering many games auto categorize sections of lists with no way to move items around or arrange then how you want. This is an extremely convenient inventory system that makes organizing much easier and more capable than other games. When you're not even organizing anything. You seem to just randomly pick stuff up then complain you don't know where anything is. Manually is the best way to organize stuff. Just design the game for KB/Mouse, then make alterations necessary for console/controller version. But the inventory system of this game blows away AAA titles that put too much effort into controller based design. Then you have your inventory window open as well. For trade, I would like to see the interface minus your items. Too bad the trade system uses its own interface. You can add pouches into your inventory to make sorting easier. If you put items at the bottom, it will automatically add another line. You can switch items around, and put them anywhere. ![]() It doesn't automatically attach items into the first available slot. Just enhanced and improved for modern times. In fact the interface this uses has been done in much much older games. I really really like how everything is measured by weight. As well as other games.ĭoS 1 and DoS 2 is probably the best I've ever seen. And I always found their inventory systems to be extremely clunky. Then there's Kingdom Come Deliverance - the same awful inventory system. Dragon Age Inquisition is not much better. I would play games, and get extremely frustrated at how bad their inventory systems are. Vendor Prices, Bartering & Attitude Formula Level Up: Attribute, Skill & Talent Point Breakdown The Quick Questions and Looking for Group Threads exist for a reason, use them. >!This is spoilery!< to get This is spoilery Submissions should relate to Divinity Original Sin or other works of Larian Studios.ĭo not put spoilers in the title of your post and mark your posts. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see. Welcome To The Divinity: Original Sin Subreddit! Looking for a Group to play with? Try this thread || Discussion Overview
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